Rf online skin4/24/2023 ![]() Also watch carefully, rotate the second weapons will already be different.Īs far as armor, even SARS may consist of several parts, two of which are attached to the skeleton. ![]() For paired weapons will need to attach each model to different hands. If you create a new spear, you simply attach it to the same dull dragging in the same ' bone '. For example, our spear W00 attached to Bip01 R Finger0. In addition, a new model you want to attach to the same part of the skeleton, to which is attached a model-equivalent from the game. You will need to move the spear close to hand, but even then you're likely to miss.Īttention! If the weapon is turned not at angles a la 0 or 90 degrees, then it is better to perform a scale (Zoom adjustment) in advance. For example, in the screenshot you can see that the spear away from hands. Position in space (as opposed to scale and rotate) often shows incorrectly. Write them down, and then select your model, click Rotate, and Edit the rotation axes so that it was exactly the same. We need only turn our new model in the same way that turned this model.Ĭlick the right mouse button on the models - Rotate.īelow you will see a turn in each of the axes: In the allocation model proved that it consists of only one part (armour often consists of several parts, since the character's shoulders is not bezdvizhny, and with only one part of the character's movement would have looked very strange). Here can quarrel that could not be found. And also to know what parts of a skeleton attached model.Ĭlick File-Import and select > our msh-preset. This is needed in order to properly rotate your model in space and not to be mistaken with the scale. For example, if you want to do the Horde two-handed sword, then you will need to open and two-handed sword 45 lvla. Then you should be ready with msh files for those items that you are replacing (come down 45-50 LVL weapons). msh.įor pinpointing where is editable model relative to the player, you must open the corresponding skeleton (for race models type BB weapons no matter what the skeleton you will discover).Īfter the discovery of the skeleton, you should see the following: msh files directly in 3ds Max, edit, and save them there (to translate msh obj is not required). 3ds Max 2015 / plugins')Īfter you install the plugin, you can open. In addition, you need at least a basic knowledge of 3ds max (they can muster in the process). ![]() If you are not familiar with the moddingom RF Online client, first read the first 5 articles: This Hyde should be studied in the least. I think it's a bad idea, given the fact that foreign craftsmen did a few years ago their models for RF Online. I decided to put a plugin, and how to use it, in the hope that people will appear interested in this game and have new inks, on our project will reveal itself one or more new talent. Now the situation has changed, we have resources, but at the moment the force directed to other purposes. Since we used it not as active as I'd like. Heres the complete translation of the link given since its in russian.Īt the beginning of the year 2015 we ordered converter msh obj for 3ds Max program 2015. I actually now tried to edit the mesh now yet im having problems with animation after exporting.
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